/**
 * DATA STRUCTURES FOR GAME PROGRAMMERS
 * Copyright (c) 2007 Michael Baczynski, http://www.polygonal.de
 *
 * Permission is hereby granted, free of charge, to any person obtaining
 * a copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sublicense, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
package de.polygonal.ds.sort
{
	public function arrayedShellSort(a:Array):void
	{
		var size:int = a.length;
		var i:int, j:int, increment:int, temp:int;
	 
		increment = size >> 1;
		while (increment > 0)
		{
			for (i = increment; i < size; i++)
			{
				temp = a[j = i];
				while ((j >= increment) && (a[int(j - increment)] > temp))
				{
					a[j] = a[int(j - increment)];
					j -= increment;
				}
				a[j] = temp;
			}	
			if (increment == 2)
				increment = 1;
			else 
				increment /= 2.2;
		}
	}
}
